XBOX ONE - Wireless ControLler Adapter

HARDWARE USABILITY, Benchmarking

Goal

- Discover general user interaction with the device

- Identify pain points 

- Compare usability with the previous generation of the device

method

- 16 participants over 1 week (5 participants per day, 30 min each)

- In-person interview

- Questionnaire 

my role

- Moderate study session 

- Collect data

- Analyze data

- Report findings

my interaction

- Hardware engineer

- Developer